If a variable holds the values of its definition domain
at random, we speak of a *random
variable*.

In simulations, games, and randomized algorithms, random
variables are of importance for which the distribution of the
individual values is known, that is, for which we know the probability
with which the variable takes on a certain value. We already saw
an example of this in Section 2.5.1. There we
simulated a fair dice with the help of the class
`random_source`

whose individual numbers are
all thrown with the same probability of 1/6. The variable
“number” is a *uniformly distributed random
variable*.
The class `random_source`

serves for creating
uniformly distributed random variables.^{[26]}

But what, if the values of the variables are not uniformly
distributed? If we want to simulate for example a loaded dice, with
which the number “6” is thrown more frequently than
the other numbers? For such *non-uniformly
distributed random variables* LEDA keeps ready the
classes `random_variate`

and
`dynamic_random_variate`

.

The class * random_variate*
serves for creating random values whose distribution does not
change and is known in advance. In contrast, random values whose
distribution changes during the program run can be created with
the class

`dynamic_random_variate`

^{[26] }To obtain an
other domain W than the integral interval I created by
`random_source`

, we can use for example the values
created from I as indices of an array that contains the desired
random values W. By this means arbitrary, even non-integral random values can be
created (with equal probability).